老坑爹游戏辅助 - 专注自动化变现

标题: 国服,挂小秘境一段时间以后会出错,db界面跳出提示如下 [打印本页]

作者: lxiangwd    时间: 2015-5-13 18:06
标题: 国服,挂小秘境一段时间以后会出错,db界面跳出提示如下
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[Trinity] 秘境钥石碎片 [LootRunKey-169] = (Pickup check passed)
[Trinity] 万用材料 [Crafting_AssortedParts_05-179] = (Pickup check passed)
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000038, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
   at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
   at Trinity.Items.TrinityItemManager.<GetItemStackCount>b__24(ACDItem i) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3
\Plugins\Trinity\Items\TrinityItemManager.cs:line 1614
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Linq.Enumerable.Sum(IEnumerable`1 source)
   at System.Linq.Enumerable.Sum[TSource](IEnumerable`1 source, Func`2 selector)
   at Trinity.Items.TrinityItemManager.GetItemStackCount(CachedACDItem cItem, InventorySlot inventorySlot) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 1614
   at Trinity.Items.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 229
   at Trinity.Items.TrinityItemManager.ShouldStashItem(ACDItem item) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 139
   at Zeta.Bot.ItemManager.(ACDItem , ItemEvaluationType )
   at Zeta.Bot.ItemManager.(Object , ItemLootedEventArgs )
   at Zeta.Bot.ItemManager.Refresh()
   at Zeta.Bot.Logic.BrainBehavior.<CreateVendorBehavior>b__b7(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\DbProvider\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()

   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()

作者: lxiangwd    时间: 2015-5-13 18:06
请技术帮忙看看是什么问题,感谢
作者: 好人难做    时间: 2015-5-13 20:09
国服通病 找不到小密境碎片
下一个DB版本看看吧
作者: lxiangwd    时间: 2015-5-15 19:46
好人难做 发表于 2015-5-13 20:09
国服通病 找不到小密境碎片
下一个DB版本看看吧

请问好人,这次更新完以后db解决上述问题了吗?找不到秘境钥匙碎片的红字bug

作者: 好人难做    时间: 2015-5-17 00:31
mei




欢迎光临 老坑爹游戏辅助 - 专注自动化变现 (http://www.lkdie.com/) Powered by Discuz! X3.2