DefaultRoutine文件修改说明
// play with these settings###################################
int enfacehp = 15; // 允许英雄用武器打脸的敌人最低血量
int mxwde = 3000; // numer of boards which are taken to the next deep-lvl
bool playaround = false; // 主动引出敌人的群伤卡牌
// these two parameters(probs) are value between 0 and 100 (0 <= Your_Value <= 100)
int playaroundprob = 50; //* probability where the enemy NOT plays the aoe-spell: 100 - enemy never plays aoe-spell, 0 - always uses
int playaroundprob2 = 80; // probability where the enemy plays the aoe-spell, and your minions will survive: 100 - always survive, 0 - never(survival depends on their real HP)
int twotsamount = 0; // number of boards where the second AI step is simulated
int amountBoardsInEnemyTurnSim = 40; // number of enemy boards calculated in enemys-first-turn first AI step (lower than amountBoardsInEnemyTurnSimSecondStep)
int amountBoardsInEnemyTurnSimSecondStep = 200; // number of enemy boards calculated in enemys-first-turn second AI step(higher than amountBoardsInEnemyTurnSim)
int nextturnsimDeep = 10;
int nextturnsimMaxWidth = 20;
int nexttunsimMaxBoards = 160;
int ImprovedCalculations = 1; // 0 - disabled(for old PCs), 1 - enabled
bool secrets = true; // 主动触发敌人的奥秘
int alpha = 50; // weight of the second turn in calculation (0<= alpha <= 100)
HREngine.Bots.Settings.Instance.simulatePlacement = false; //rudiment!!! set this true, and ai will simulate all placements, whether you have a alpha/flametongue/argus