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[已有人回复] 国服,挂小秘境一段时间以后会出错,db界面跳出提示如下

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楼主
发表于 2015-5-13 18:06:16 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
问题求助与解答
求助类型: 暗黑兄弟
问题描述: 挂小秘境一段时间后会出错卡住不动
QQ号:
截图: -
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[YetAnotherRelogger] Crash Exception detected
[Trinity] 秘境钥石碎片 [LootRunKey-169] = (Pickup check passed)
[Trinity] 万用材料 [Crafting_AssortedParts_05-179] = (Pickup check passed)
Exception during bot tick.Buddy.Coroutines.CoroutineUnhandledException: Exception was thrown by coroutine ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000038, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](ActorAttributeType attributeType)
   at Zeta.Game.Internals.Actors.ACDItem.get_Gold()
   at Zeta.Game.Internals.Actors.ACDItem.get_ItemStackQuantity()
   at Trinity.Items.TrinityItemManager.<GetItemStackCount>b__24(ACDItem i) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3
\Plugins\Trinity\Items\TrinityItemManager.cs:line 1614
   at System.Linq.Enumerable.WhereSelectEnumerableIterator`2.MoveNext()
   at System.Linq.Enumerable.Sum(IEnumerable`1 source)
   at System.Linq.Enumerable.Sum[TSource](IEnumerable`1 source, Func`2 selector)
   at Trinity.Items.TrinityItemManager.GetItemStackCount(CachedACDItem cItem, InventorySlot inventorySlot) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 1614
   at Trinity.Items.TrinityItemManager.ShouldStashItem(ACDItem item, ItemEvaluationType evaluationType) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 229
   at Trinity.Items.TrinityItemManager.ShouldStashItem(ACDItem item) in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\Items\TrinityItemManager.cs:line 139
   at Zeta.Bot.ItemManager.(ACDItem , ItemEvaluationType )
   at Zeta.Bot.ItemManager.(Object , ItemLootedEventArgs )
   at Zeta.Bot.ItemManager.Refresh()
   at Zeta.Bot.Logic.BrainBehavior.<CreateVendorBehavior>b__b7(Object ret)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.Coroutines.CoroutineCompositeExtensions..()
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter`1.GetResult()
   at Trinity.DbProvider.TownRun.<TownRunCoroutineWrapper>d__4.MoveNext() in d:\games\Battle.net\DemonbuddyCN 1.1.2286.3\Plugins\Trinity\DbProvider\TownRun.cs:line 255
--- End of stack trace from previous location where exception was thrown ---
   at System.Runtime.CompilerServices.TaskAwaiter.ThrowForNonSuccess(Task task)
   at System.Runtime.CompilerServices.TaskAwaiter.HandleNonSuccessAndDebuggerNotification(Task task)
   at Zeta.Bot.ActionRunCoroutine....()

   --- End of inner exception stack trace ---
   at Buddy.Coroutines.Coroutine.CheckPostConditions(Boolean shouldBeCanceled)
   at Buddy.Coroutines.Coroutine.Resume(Boolean forStop)
   at Buddy.Coroutines.Coroutine.Resume()
   at Zeta.Bot.ActionRunCoroutine.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.Decorator..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Common.HookExecutor.Run(Object context)
   at Zeta.TreeSharp.Action.RunAction(Object context)
   at Zeta.TreeSharp.Action..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.TreeSharp.PrioritySelector..()
   at Zeta.TreeSharp.Composite.Tick(Object context)
   at Zeta.Bot.BotMain.()



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沙发
 楼主| 发表于 2015-5-13 18:06:40 | 只看该作者
请技术帮忙看看是什么问题,感谢
3#
发表于 2015-5-13 20:09:36 | 只看该作者
国服通病 找不到小密境碎片
下一个DB版本看看吧

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4#
 楼主| 发表于 2015-5-15 19:46:14 | 只看该作者
好人难做 发表于 2015-5-13 20:09
国服通病 找不到小密境碎片
下一个DB版本看看吧

请问好人,这次更新完以后db解决上述问题了吗?找不到秘境钥匙碎片的红字bug
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