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[已有人回复] 大秘境打只要一死就会回到人物界面

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发表于 2016-2-9 05:46:30 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‏‍‪‎‎‎‪‪‬‬‪‭‬‏‍‪​‍‬‭‭‬‭‏‭‮‫‌‮[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‍‌‌‭‌‌‎‎‪‏‬‮‫‪‭‌‌‭‮​‭‬‬‎‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‎‭‮​‪‪‬‬‪‬‫‪‭‎‍‫‏​‮‮‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
   at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
   at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
   at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
   at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.‍‌‬‭‎‬‭‍‌‎​​‫‫‬‫‭‫‪‫‎‪‬‎‌‌​‫‮(Delegate , Object[] )
System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 00000318, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‏‍‪‎‎‎‪‪‬‬‪‭‬‏‍‪​‍‬‭‭‬‭‏‭‮‫‌‮[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‍‌‌‭‌‌‎‎‪‏‬‮‫‪‭‌‌‭‮​‭‬‬‎‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‎‭‮​‪‪‬‬‪‬‫‪‭‎‍‫‏​‮‮‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_Level()
   at Zeta.Game.Internals.Actors.DiaUnit.get_Level()
   at Adventurer.Game.Stats.ExperienceTracker.GetLastSeen() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 55
   at Adventurer.Game.Stats.ExperienceTracker.UpdateExperience() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 45
   at Adventurer.Game.Stats.ExperienceTracker.OnPulse() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Stats\ExperienceTracker.cs:line 62
   at Adventurer.Game.Events.PulsingObject.OnPulse(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Events\PulsingObject.cs:line 31
   --- End of inner exception stack trace ---
   at System.RuntimeMethodHandle.InvokeMethod(Object target, Object[] arguments, Signature sig, Boolean constructor)
   at System.Reflection.RuntimeMethodInfo.UnsafeInvokeInternal(Object obj, Object[] parameters, Object[] arguments)
   at System.Delegate.DynamicInvokeImpl(Object[] args)
   at Zeta.Bot.Pulsator.‍‌‬‭‎‬‭‍‌‎​​‫‫‬‫‭‫‪‫‎‪‬‎‌‌​‫‮(Delegate , Object[] )
System.NullReferenceException: Object reference not set to an instance of an object.
   at Adventurer.Game.Actors.EntryPortals.AddEntryPortal() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Actors\EntryPortals.cs:line 22
   at Adventurer.Game.Events.PluginEvents.GameEvents_OnWorldChanged(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Adventurer\Game\Events\PluginEvents.cs:line 49
   at Zeta.Bot.GameEvents.‍‌‬‭‎‬‭‍‌‎​​‫‫‬‫‭‫‪‫‎‪‬‎‌‌​‫‮[](EventHandler`1 , Object ,  )
System.Exception: 仅完成部分的 ReadProcessMemory 或 WriteProcessMemory 请求。, at addr: 000000E0, Size: 4
   at GreyMagic.ExternalProcessMemory.ReadByteBuffer(IntPtr addr, Void* buffer, Int32 count)
   at GreyMagic.MemoryBase.Read[T](IntPtr addr)
   at Zeta.Game.Internals.FastAttribGroupsEntry.‏‍‪‎‎‎‪‪‬‬‪‭‬‏‍‪​‍‬‭‭‬‭‏‭‮‫‌‮[](Int32 , ACD , & )
   at Zeta.Game.Internals.FastAttribGroupsEntry.‍‌‌‭‌‌‎‎‪‏‬‮‫‪‭‌‌‭‮​‭‬‬‎‮[](Int32 , ACD )
   at Zeta.Game.Internals.Actors.ACD.GetAttribute[T](Int32 attribute)
   at Zeta.Game.Internals.Actors.ACD.‌‎‭‭‬‭‪‬​‫‏‭‎‍‮‍‪‮‮‭‮‭‭‎‪‮()
   at Zeta.Game.PerFrameCachedValue`1.get_Value()
   at Zeta.Game.Internals.Actors.ACD.get_AttacksPerSecondTotal()
   at Zeta.Game.Internals.Actors.DiaPlayer.get_AttacksPerSecond()
   at Trinity.Combat.SnapShot.Record() in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Trinity\Combat\SnapShot.cs:line 31
   at Trinity.Trinity.GameEvents_OnWorldChanged(Object sender, EventArgs e) in g:\迅雷下载\123\2暗黑兄弟DB.448.中文T21423\Plugins\Trinity\Helpers\GameEvents.cs:line 132
   at Zeta.Bot.GameEvents.‍‌‬‭‎‬‭‍‌‎​​‫‫‬‫‭‫‪‫‎‪‬‎‌‌​‫‮[](EventHandler`1 , Object ,  )
[Trinity 2.14.23] World Changed. IsCombatModeOverridden=False
System.NullReferenceException: Object reference not set to an instance of an object.
   at Zeta.Game.ZetaDia.‭‫‎‫‭‮​‪‫​‬‏‫‍‪‌‫​‏‬‫‭‮‫‬‏‍‮‌‫‮.​‍​‪‫‌‌‍‮‬‬‪‍‮‫‭‬‭‪‮‮‮‬‪‮‮()
   at Zeta.Game.Internals.DynamicPointer`1.get_Value()
   at Zeta.Game.ZetaDia.get_PlayerData()
   at Zeta.Bot.GameStats.‎‮‮‮‎‌‫‬‬‏‌‍‎‏‭‫‏‎‮‌‫‎‭‌‍‮(Object , EventArgs )
   at Zeta.Bot.GameEvents.‍‌‬‭‎‬‭‍‌‎​​‫‫‬‫‭‫‪‫‎‪‬‎‌‌​‫‮[](EventHandler`1 , Object ,  )



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